Santiago de Cuba is an exciting game that perfectly
blends two classic Euro-Game mechanics, worker
placement and pick-up and delivery (think Railways of
the World meets Age of Empires). Designed by
Michael Rieneck (Cuba, Around the World in 80 Days,
Asterix and Obelix), Santiago de Cuba is a stand-alone
game that is sure to delight casual and hardcore gamers
Welcome to Santiago -- Cuba's second largest city. The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous, if unpredictable, for a supply of local products such as exotic fruits, sugar, rum, tobacco, and cigars. Your business card says "broker", but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials to move goods and meet the demand of those ever-present cargo ships. Your ability to procure these goods is only as reliable as your "connections". If you are the best at seizing the ever-changing opportunities that arise and if you invest your limited money more wisely than your fellow brokers, you'll win. Supply and demand for goods is constantly changing, as are the locals and their locations.
Each time you play you will face new tactical challenges in the vibrant Caribbean world that is Santiago de Cuba.